- Author
- Kacprzak Krzysztof (Studenckie Koło Naukowe Manager, Wydział Zarządzania Politechniki Warszawskiej), Pietraszewska Aleksandra (Studenckie Koło Naukowe Manager, Wydział Zarządzania Politechniki Warszawskiej), Wasążnik Michał (Studenckie Koło Naukowe Manager, Wydział Zarządzania Politechniki Warszawskiej)
- Title
- Computer Simulation Games in Teaching Production Management
Komputerowe gry symulacyjne w organizacji i zarządzaniu produkcją - Source
- Acta Universitatis Nicolai Copernici. Zarządzanie, 2020, t. 47, nr 4, s. 7-19, bibliogr. 19 poz.
- Keyword
- Zarządzanie produkcją, Organizacja, Gry symulacyjne
Production management, Organisation, Simulation games - Note
- JEL Classification: A22, C63, D24
summ. - Abstract
- Artykuł dotyczy analizy możliwości wykorzystania wybranych komputerowych gier symulacyjnych w procesach kształcenia w ramach studiów, kursów i szkoleń z zakresu zarządzania produkcją. Omówiono w nim dostępne na rynku, wybrane gry symulacyjne. Podano charakterystykę analizowanych programów. Wskazano ich cechy użytkowe oraz omówiono funkcjonalność. Przedstawiono obszary, w których można wykorzystać komputerowe gry symulacyjne do nauczania zagadnień z obszaru zarządzania produkcją. Scharakteryzowano możliwości wykorzystania tych programów w środowisku informatycznym wspierającym funkcjonowanie organizacji. (abstrakt oryginalny)
The article concerns the analysis of the possibility of using selected computer simulation games in educational processes as part of studies, courses and training in the field of production management and related areas. It discusses selected simulation games available on the market. The characteristics of the analysed programs are given. Their functional features were indicated and their functionality was discussed. The areas in which computer simulation games can be used to teach issues in the discussed area are presented. The possibilities of using these programs in the IT environment supporting the functioning of the organization were also characterized. (original abstract) - Full text
- Show
- Bibliography
- Blöchla S. J., Schneiderb M., (2016), Simulation Game for Intelligent Production Logistics - The PuLL® Learning Factory, [online], https://core-.ac.uk/ download/pdf/82531511.pdf, [30.09.2020].
- Chai-Lee G., (2019). The use of business simulation games in teaching and learning. Journal of Education for Business, 94, 5, 342-349.
- Chang Y-C., Chen W-C., Yang Y-N., Chao H-C. (2009). A flexible web-based simulation game for production and logistics management courses. Simulation modeling practice and theory, 2009, Vol.17(7), p.1241-1253.
- Chlebus E., Gąbka J., Susz S., Gaj D., Wisłocki M., (2010), A simulation game "Production" as an effective educational tool (in Polish), [online], http:// www.ptzp.org.pl/files/konferencje/kzz/artyk_pdf_2010/26_Chlebus_E.pdf [30.09.2020].
- Czyżewska M., Pitura W., Szczepaniak E., (2018), Simulation games as a method of developing entrepreneurial competences in secondary schools on the example of industry business simulations (in Polish), "Przedsiębiorczość - edukacja", nr 14/2018.
- Deshpande A., Huang S., (2011). Simulation games in the engineering education: A state-of-the-art review. Computer Applications in Engineering Education, 19, 3, 399-410.
- Hainey T., Westera W., Connolly T. M., Boyle L., Baxter G., Beeby R. B., Soflano M. (2013). Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. Computers & Education, 69, 474 - 484.
- Herakovic N., Metlikovic P., Debevec M., (2014). Motivational lean game to support decision between push and pull production strategy. International Journal of Simulation Modelling, 13, 4, 433-446.
- Ibendahl G., (2017). The Use of a Farm Simulation Game to Enhance Student Learning. Southern Agricultural Economics Association Annual Meeting, Mobile, Alabama, February 4-6, 2017.
- Keys B., Wolfe J. (1990). The role of management games and simulations in education and research. Journal of Management, 16, 2, 307-336.
- Krokosz-Krynke Z., (2005), Simulation in teaching production management (in Polish), [online], https://www.researchgate.net/publication/298587316_-Symulacja_ w_nauczaniu_zarzadzania_produkcja, [30.09.2020].
- Lojo M., (2016). Improving Undergraduate Student Performance on the Littlefield Simulation. INFORMS Transactions on education, 2016-01, Vol.16(2), p.54-59.
- McFarlane A., Sparrowhawk A., & Heald Y. (2002). Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process. Cambridgeshire, UK: TEEM.
- Philpot T. A., Hubing N., Hall R. H., Flori R. E., Oglesby D. B., Yellamraju V., (2003). Games as Teaching Tools in Engineering Mechanics Courses, American Society for Engineering Education Annual Conference & Exposition 2003, Nashville, Tennessee, June 22-25, 2003.
- Prensky M. (2001). Digital game-based learning. New York, McGraw Hill.
- Riis J.O., Johansen J., Mikkelsen H., Simulation Games in Production Management - An Introduction, (1995), [online], https://link.springer.com/-chapter/ 10.1007/978-1-5041-2870-4_1, [30.09.2020].
- Siewiorek A., Gegenfurtner A., Lainema T., Saarinen E., Lehtinen E., (2013). The effects of computer-simulation game training on the participants' opinion on leadership styles. British Journal of Educational Technology, 44, 6, 1012-1035.
- Stadnicka D., (2015), Didactic factory - an effective method of teaching lean tools - case study (in Polish), [online], http://www.ptzp.org.pl/files/konferencje-/ kzz/artyk_pdf_2015/T2/t2_0888.pdf, [30.09.2020].
- Torres M., Macedo J., (2000). Learning sustainable development with a new simulation game, Simulation Gaming 31 (2000), 119-126.
- Cited by
- ISSN
- 2450-7040
- Language
- eng
- URI / DOI
- http://dx.doi.org/10.12775/AUNC_ZARZ.2020.04.001