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Schumann Andrew (University of Information Technology and Management in Rzeszow, Poland)
Go Games on Plasmodia of Physarum Polycephalum
Annals of Computer Science and Information Systems, 2015, vol. 5, s. 615-626, rys., bibliogr. 19 poz.
Słowa kluczowe
Mikrobiologia, Gry symulacyjne
Microbiology, Simulation games
We simulate the motions of Physarum polycephalum plasmodium by the game of Go, the board game originated in ancient China more than 2,500 years ago. Then we concentrate just on Go games, where locations of black and white stones simulate syllogistic reasoning, in particular reasoning of Aristotelian syllogistic and reasoning of performative syllogistic. For the first kind of reasoning we need a special form of coalition games. For the second kind of reasoning we appeal to usual antagonistic games. (original abstract)
Pełny tekst
  1. A. Adamatzky, V. Erokhin, M. Grube, Th. Schubert, A. Schumann, "Physarum Chip Project: Growing Computers From Slime Mould," International Journal of Unconventional Computing, vol. 8, no. 4, pp. 319-323, 2012.
  2. A. Adamatzky, Physarum Machines: Computers from Slime Mould (World Scientific Series on Nonlinear Science, Series A). World Scientific Publishing Company, 2010.
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  7. T. Saigusa, A. Tero, T. Nakagaki, Y. Kuramoto, "Amoebae Anticipate Periodic Events," Phys. Rev. Lett, vol. 100, no. 1, 2008.
  8. A. Schumann, L. Akimova, "Simulating of Schistosomatidae (Trematoda: Digenea) Behavior by Physarum Spatial Logic," Annals of Computer Science and Information Systems, Volume 1. Proceedings of the 2013 Federated Conference on Computer Science and Information Systems. IEEE Xplore, 2013, pp. 225-230.
  9. A. Schumann, "On Two Squares of Opposition: the Lesniewski's Style Formalization of Synthetic Propositions," Acta Analytica, vol. 28, pp. 71-93, 2013.
  10. A. Schumann, "Two Squares of Opposition: for Analytic and Synthetic Propositions," Bulletin of the Section of Logic, vol. 40, no. 3/4, pp. 165-178, 2011.
  11. A. Schumann, "Payoff Cellular Automata and Reflexive Games," Journal of Cellular Automata, vol. 9, no. 4, pp. 287-313, 2014.
  12. A. Schumann, A. Adamatzky, "Physarum Spatial Logic," New Mathematics and Natural Computation, vol. 7, no. 3, pp. 483-498, 2011.
  13. A. Schumann, K. Pancerz, "Towards an Object-Oriented Programming Language for Physarum Polycephalum Computing," in Proceedings of the Workshop on Concurrency, Specification and Programming (CS&P'2013), Warsaw, Poland, September 25-27, pp. 389-397, 2013.
  14. A. Schumann, K. Pancerz, A. Adamatzky, and M. Grube, "BioInspired Game Theory: The Case of Physarum Polycephalum," in 8th International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS). ICST, 2015, doi:
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  17. A. Tero, T. Nakagaki, K. Toyabe, K. Yumiki, R. Kobayashi, "A Method Inspired by Physarum for Solving the Steiner Problem," IJUC, vol. 6, no. 2, pp. 109-123, 2010.
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